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Nimrod13.11.2024 14:24:04 8W6(22)+0W10(0)=22 Meldric01.08.2024 15:45:45 2W6(8)+0W10(0)=8 Meldric01.08.2024 15:45:11 2W6(8)+0W10(0)=8
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C3
S1 / R158 [~62h]
- Meldric | 7.5.1 | > 2d | - Liam | 7.5.00 | > 2d |
Keine Angriffe...
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Status: ONLINE 7.5.00
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Blutnamensturnier CWG Regeln [en] |
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Stand: Juni 2016 |
Back to overview...
[ German version | English version | Russian version ]
General
Information:
- The tournament shall be held in MechWarrior:Online (Private Lobbies)
- 31 participants will be nominated.
- The 32nd slot will be assigned to the winner of the Grand Melee.
- Winner of the tournament gets the bloodname of his house.
- Tournament officials are the Khans (Γ) and the Loremaster (Γ).
- Officials have the responsibility for the tournament and sort out everything that cannot be handled by the Oathmasters.
Behaviour:
- Behaviour of a Clan Warrior is expected at any time.
Hitzones:
- No Limitations.
Permitted Equipment:
- ALL Clanmechs permitted.
- NO LIMITATIONS to weapons.
- Permitted Mech classes in fights: L, M, H, A.
- Permitted Mech classes in the Grand Melee: L, M, H.
- All modules allowed,
Only Exceptions:
- Artillerie NOT ALLOWED.
- Airstrikes NOT ALLOWED.
Grand Melee
Registration for the Grand Melee:
- Accredited: Trueborn warriors from the Rank of MechWarrior.
- Application is made in the Forums (or through your superiors to Bronze Keshik (Γ)).
Procedure of the Grand Melee:
- Map: Caustic Valley.
- Team 1: Oathmasterteam (Oathmaster and Assistant).
- Team 2: Participants.
- Minute 20:00-18:00 (Do not Fire!): Form a big circle.
- Minute 18:00-16:00 (Do not Fire!): Take any position inside the circle.
- Fight begins after countdown and signal from the Oathmaster.
- More than 12 participants will be distributed to several drops.
- Any round will be played until half (rounded up) of the fighters stand.
- The standing pilots will go to the next round.
- Last 12 pilots will fight until last Mech standing.
- Arrangements and teamwork is allowed at any time.
XP Score:
- CWG: Participation in the Grand Melee: +600XP.
- CWG: Victory in the Grand Melee: +1000XP.
Tournament
Nomination:
- Accredited: Trueborn warriors from the Rank of MechWarrior.
- Bloodnamed warriors nominate one participant of their bloodhouse.
- Keshik will nominate participants for unoccupied slots.
- Different units will have the invitation to nominate a number of participants.
Preparation and procedure of a fight:
- Round must be concluded until the given enddate.
- Fights will be done if the timewindows where Oathmasterteams are available.
- If other appointments are needed, they can be made IF a Oathmasterteam agrees and is available.
- Server: Homezone of the HUNTED.
- Area of engagement is the complete map.
- Hunter and Hunted are determined by the coin ritual.
- The Hunter chooses a tonnage range:
25-35t: MLX|25 ACH|30 KFX|30 ADR|35 JR7|35
30-40t: ACH|30 KFX|30 ADR|35 JR7|35 VPR|40
35-45t: ADR|35 JR7|35 VPR|40 IFR|45
40-50t: VPR|40 IFR|45 SHC|45 NVA|50 HBK|50
45-55t: IFR|45 SHC|45 NVA|50 HBK|50 SCR|55
50-60t: NVA|50 HBK|50 SCR|55 MDD|60
55-65t: SCR|55 MDD|60 EBJ|65 HBR|65
60-70t: MDD|60 EBJ|65 HBR|65 SMN|70
65-75t: EBJ|65 HBR|65 SMN|70 TBR|75 ON1|75 NTG|75
70-80t: SMN|70 TBR|75 ON1|75 NTG|75 GAR|80
75-85t: TBR|75 ON1|75 NTG|75 GAR|80 WHK|85
80-90t: GAR|80 WHK|85 HGN|90
85-95t: WHK|85 HGN|90 EXE|95
90-100t: HGN|90 EXE|95 DWF|100 KDK|100
- The hunted chooses map, team and lance (drop location).
- Both pilots have 20 mintes time after the coin ritual to prepare the fight.
- Both pilots provide a smurfies link to their builds (only visible to the Oathmaster).
- Fight will be fought.
- Oathmaster will put the result (with a screenshot) into challonge.com.
Events and consequences:
- Disconnect before engagement: Redrop.
- Disconnect after engagement: Once the fight has been freed by the Oathmaster (countdown and signal), a disconnected Mech is a destroyed Mech.
The fight will be a loss for the disconnected pilot.
- In case of a breach of rules there is a disqualification.
Arrangements:
- Fighters can agree on arrangements for a fight (e.g. not to fire on legs).
- The Oathmaster NEEDS to approve any arrangement.
- Those arrangements are not part of the rules.
- Those arrangements can not be claimed to be kept.
XP Score:
- CWG: Participation in the ToB: -2000XP.
- CWG: Victory in the ToB: +5000XP.
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